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Modeling And Texturing Techniques With 3Ds Max 2017: The Ultimate Beginner'...

Description: Please refer to the section BELOW (and NOT ABOVE) this line for the product details - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Title:Modeling And Texturing Techniques With 3Ds Max 2017: The Ultimate Beginner's GuideISBN13:9781539666042ISBN10:1539666042Author:Polygon, Rising (Author)Description:(This is a RePrint) - Why This Book?The Modeling And D104uring Techniques With 3Ds Max 2017 - The Ultimate Beginner's Guide, 2Nd Edition Textbook Offers A Hands-On Exercises Based Strategy For All Those Digital Artists Who Have Just Started Working On The 3Ds Max And Interested In Learning Modeling And Texturing In 3Ds Max This Brilliant Guide Takes You Step-By-Step Through The Whole Process Of Modeling And Texturing From The Very First Pages, The Users Of The Book Will Learn How To Effectively Use 3Ds Max For Hard Surface Modeling And Shading Surfaces What You Need?To Complete The Examples And Hands-On Exercises In This Book, You Need 2017 Version Of Autodesk 3Ds Max What Are The Main Features Of The Book?The Book Is Written Using 3Ds Max 2017 In An Easy To Understand Language Polygon And Spline Modeling Techniques Covered All Modifiers Explained Shading And Texturing Techniques Covered 65 Hands-On Exercises To Hone Your Skills Detailed Coverage Of Tools And Features Additional Tips, Guidance, And Advice Is Provided Important Terms Are In Bold Face So That You Never Miss Them Support For Technical Aspect Of The Book 3Ds Max Files And Textures Used Are Available For Download From The Accompanying Website Is This Book Is Available In E-Book Format?Yes You Can Download The Color E-Book From The 'S Kindle Store How This Book Is Structured?This Book Is Divided Into Following Units: Unit Mi1 - Introduction To 3Ds Max - Inavigating The Workspacecustomizing The Interfaceunderstanding Various Ui Componentsworking With The File Management Commandssetting Preferences For 3Ds Maxunderstanding Workspacesunderstanding The Enhanced Menu Systemworking With Viewportssetting Preferences For The Viewportscreating Objects In The Sceneselecting Objectsusing The Navigational Gizmosmoving, Rotating, And Scaling Objectsgetting Helpper-View Preferences, Creative Market Store, Asset Library, Print Studio, And Game Exporterunit Mi2 - Introduction To 3Ds Max - Iiworking With Templatescreating Clones And Duplicatesunderstanding Hierarchiesworking With The Scene And Layer Explorersunderstanding The Mirror Tool, The Select And Place Tool, And The Select And Manipulate Toolworking With The Align Tool And The Array Toolworking With Precision And Drawing Aidsunderstanding Modifiers, And Normalsunit Mm1 - Working With Geometric Primitives And Architectural Objectscreating And Modifying Standard Primitivescreating And Modifying Extended Primitivesworking With The Architectural Objectssetting The Project Folderusing The Align And Mirror Toolscreating Clonesusing The Scene Explorercreating A Groupsetting Grid Spacingsusing Transform Type-In Dialogusing Array Dialogspecifying Units For The Sceneunit Mm2: Working With Polygonsworking With The Polygon Modeling Toolsusing The Polygon Modeling Techniquesselecting Polygon Sub-Objecttransforming Sub-Objectssoft Selecting Sub-Objectsunit Mm3: Graphite Modeling Tools Working With The Graphite Modeling Toolsselecting Sub-Objectscreating Models Using The Tools Available In The Ribbonunit Mm4: Working With Shapesgenerate Planar And 3D Surfacespaths And Shapes For The Loft Componentsgenerate Extrusionsgenerate Revolved Surfacesdefine Motion Path For Animationsunit Mm5: Modifiersusing Modifiersstack Displayobject-Space Modifiers Vs World-Space Modifiershow Transform Affects Modifiersdeformersunit Mbme1: Bonus Hands-On Exercisesunit Mt1 - Material Editorscompact Material Editorslate Material Editorunit Mt2 - Generalscanline Materials And Mapsgeneralscanline Materialsgeneral Mapsunit Mt3 - Physical, Mental Ray, And Autodesk Materialsautodesk Materialsarch & Design Materialphysical Material Binding:Paperback, PaperbackPublisher:Createspace Independent Publishing PlatformPublication Date:2016-10-21Weight:1.66 lbsDimensions:0.9'' H x 9.25'' L x 7.52'' WNumber of Pages:442Language:English

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Location: USA

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Modeling And Texturing Techniques With 3Ds Max 2017: The Ultimate Beginner

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Book Title: Modeling And Texturing Techniques With 3Ds Max 2017: The Ult...

Number of Pages: 440 Pages

Publication Name: Modeling and Texturing Techniques with 3ds Max2017: the Ultimate Beginner's Guide

Language: English

Publisher: CreateSpace

Subject: Computer Graphics

Publication Year: 2016

Item Height: 1 in

Item Weight: 33 Oz

Type: Textbook

Item Length: 9.2 in

Subject Area: Computers

Author: Rising Polygon

Item Width: 7.5 in

Format: Trade Paperback

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