Description: Official Bally / Williams replacement part.Sold by permission from Planetary Pinball (see license below)An official Bally/Williams hologram will be affixed to the official versions to guarantee authenticity. Game: Twilight Zone [Pinball] Revision History: (Included for reference if available)Version 9.4HDate: October 22, 1998U6: Checksum: C494Changes from revision 9.4:NOTE: The "H" (home) ROM is "free play only". It will not takemoney to do pay for play.1) Added a new adjustment: "LITZ CHEAT OK". When set toYES, this allows the player to hold in the buy-inbutton during game play to enable Lost in the Zone.The next shot to the Slot Machine or Piano willstart a LITZ "practice round". The player is notable to enter intials for LITZ champ if the cheat hasbeen performed.2) Implemented "Mute & Pause" mode. Pressing buy-in Buttonwhile holding a flipper will kill music and keep flipper held.Pressing buy-in again will resume regular play.This feature can be disabled by adjustment ("MUTE & PAUSE OK").The game resumes automatically after 15 minutes.NOTE: If you are worried about your flipper hold coil gettinghot with this feature, then disable it.3) Added a magnet ball-catching effect at the beginning of multball.This will catch the balls on the magnets if all of these conditionsare in effect:- 3 magnets installed, and all 3 work- adjustment for the effect is ON- 0 or 1 balls in the lockup- white ball is in the gumball machine(Note that the last condition requires that the gamehas actually seen a white ball loaded since lastpower up or exit from Test mode, since the location of thewhite ball is not tracked across initialization.)This effect can be disabled by adjustment ("MB ST. 3 MAG. GRAB").4) Added an adjustment that allows white ball detection during multiball("M.B. P.B. DETECT OK"). With this adjustment turned ON (default)the game behaves as before. With it OFF, then the game can no longerbe fooled into thinking the white ball is in play by a quick 1-2 shot into thepiano and slot machine. Use of this adjustment is recommended onlyif all of the proximity sensors are correctly functioning.5) Added a preset ("INSTALL #pinball") for home adjustmentsdesired by group of silly Twilight Zone owners.Version 9.4Date:U6: Checksum:Changes from revision 9.2:1) Fixed a Powerball/Multiball bug where the Powerballwas not detected when it was the 2nd ball servedfrom the trough for Multiball start.2) Fixed Super Skill Shot bug where a completely missedshot would end the ball and give Super Skill Shot tothe next player up.3) Added ball search to the ball recycling at the end ofLost in the Zone.4) Enhanced the ball-type detection logic on the magnets.5) Fixed a bug with Bonus X lamp after Bonus X awarded.6) Added/enhanced a few lamp effects.7) Improved the grace period logic at the end of Battlethe Power timeout.8) Added a grace period timer for the end of multiballthat indicates the Powerball was in play. This enablesPowerball jackpots during the jackpot grace period.9) Added code in attract mode to page through the amodepages by using a flipper button.10) Added the player-selected tournament module.11) Added some stuck switch logic detection at power up.12) Improved/fixed logic for games with the 3rd spiralmagnet installed.13) Fixed a bug at MB start where two balls get stacked on theautofire kicker.14) Fixed a lamp update problem when going from 'unknown'ball state into 'steel' ball state after a lock.15) Fixed a bug in Clock Chaos where it would speed up themechanical clock, even though another mode was using it.16) Turned off the mini playfield magnet search pulsing if'battle the power' gets restarted before the search from aprevious battle. Same goes for battling during PB mania.17) Spruced up custom message a bit to use a fatter fontif it fits on the screen.18) Added a new setting for Spiral Extra Ball Memory.The new setting "BY SPIRAL" makes the EB track thecarry-over setting of the current spiral set.That is, the EB carries over if the sprirals carry over.19) Made the lockup kickout wait until LITZ intro is done.20) Fixed a sound bug when adding credits during game play.21) Added an "Empty Balls" test.22) Added a separate high score to date table for playerswho bought in 1 or more times.Version 9.2Date: February 28, 1995U6: Checksum: 9392Changes from revision L-4:Bonus X lamp is now ensured to be off at the end of Lost in the Zone.Extended ball recycling time at end of Lost in the Zone.Fixed the multiball jackpot display effect. It would incorrectlyreport the score awarded if the jackpot was over 127 million andthe jackpot was doubled by the powerball.The game can now hold scores up to 1 trillion, even though scoreswill be truncated when they are above 9.9 billion. (High scoresin the 10 billions are now displayed.)Added a new adjustment to allow ball savers beyond ball one.FREE RIDE TIME (A.2 27) must be set to non-zero for this tobe enabled.Despite what the note in P-1 says, the game would not play multiballcorrectly with only one ball installed. It now does.Version L-4Date: June 14, 1993U6: Checksum: 3204Changes from revision L-3:Added "EX. EASY" settings for piano and slot.When set to extra easy, they are always lit, anddo not need to be requalified.Added Italy 3 pricing of 2 coins per play withno Bonus.Added logic to allow the 1-coin buy-in on thenew Italy 3 pricing. Selecting Italy 3 pricing alsoauto-sets the 1/coin for buy-in adjustment.Version L-3Date: May 24, 1993U6: Checksum: 6403Changes from revision L-2:When either ITALY 2 or SWISS 2 pricing is selected, the gamewill automatically switch to the CREDIT OR COIN settingfor the A.2 01 Buy-in adjustment.If the ball popper pops, but a gumball is not dispensed,the game will dispense a gumball (1 only) on any ball searchbefore the ball ends (if the ball ends, there obviously isn'tan extra ball in the gumball machine).Version L-2Date: May 7, 1993U6: Checksum: B902Changes from revision L-1:Enhanced logic on the gumball entry opto. Spurious switch hitsafter a popper pop no longer dispenses an extra ball.Fixed the difficulty presets. They were causing German and Eurojumpered games to change the pricing incorrectly.Gumball test now kicks balls out of the lockup.The logic for loading "extra" balls into the gumball machine hasbeen enhanced to check for a stuck 4th trough switch.Added an adjustment for the number of balls in the gumball machine.Camera award equalized during tournament play.Version L-1Date: April 23, 1993U6: Checksum: E801Changes from revision P-4:Initial release to production.Gumball machine no longer empties during Lost in the Zone if itis not working.Powerball detection can no longer be faked out during multiball.Equalized the slot machine door award in tournament.If the powerball is detected out during rematch, the game willgo into powerball mode when rematch expires.Enhanced broken switch logic for the left ramp.Center magnet names (switch and coil) changed to "NOT USED".Pressing both flippers will speed up the bonus countdown.Enhanced the broken switch logic on the powerfield enter switch.Added Super Robot award at 99 robots. (Left ramp or lock.)Fixed rematch effect.Side kicker (rocket) no longer makes sounds in tilt and game over.Fixed a bunch of sound/music effect priority clashes.Clock now keeps time in attract mode after 2 minutes of idle time.Enhanced the autofire logic for Lost in the Zone.Version P-4Date: April 16, 1993U6: Checksum: E0D4Changes from revision P-3:Enhanced gumball test.Added magnet test.Implemented "Disable Gumball" adjustment. Gumballs are simulatedin this case, or when the right magnet opto or gumball diverterare broken.Game now detects if the powerball is missing. When it is missing,disabled by adjustment, or the gumball machine is not working,then the powerball is simulated.Clock errors are now detected and reported.Added French translations.The powerball is now tracked through the gumball machine to countthe number of balls stored there. An error is reported if thecount is incorrect.Once it is verified that there is at least one ball in the gumballmachine, then gumball dispensing is sped up. (It is started onthe ball popper.)Added buy-in cancel display messages.Added broken ramp switch compensation logic.Version P-3Date: April 2, 1993U6: Checksum: 47D3Changes from revision P-1:Added German translations.Added new extra ball effects for 2nd and 3rd extra balls.Dead End bonus added for 8 and 20 dead ends.Clock Millions damage bonus added for 6 hits on the clock.Changed buy-in pricing for Italy to 1 coin/1 credit.Added GUM-BALL combo award.Multiball modes now work properly with only 1 ball installed inthe game.Added Lost in the Zone champ.Version P-1Date: March 19, 1993U6: PA-1 Checksum: 7BD1PX-1 Checksum: 7ED1 This listing is for an officially licensed Bally / Williams part and is governed by their software license: WILLIAMS ELECTRONICS GAMES, INC. SOFTWARE LICENSEBY PURCHASING AND/OR INSTALLING THIS ITEM, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE AGREEMENT, YOU MAY NOT PURCHASE THE ITEM. PLEASE MESSAGE THE SELLER IF YOU HAVE ANY QUESTIONS BEFORE PURCHASING. A COPY OF THE LICENSE WILL BE INCLUDED WITH YOUR PURCHASE. PLEASE READ THIS LICENSE CAREFULLY.1. License. The software installed through this process (the "Software") and any related documentation provided to you are licensed to you by Williams Electronics Games, Inc. or its affiliates ("Williams"), subject to the terms and conditions in this License Agreement. Williams retains title to the Software and related documentation. This license allows you to use the Software only in the specific pinball games manufactured by Williams and marketed under the WILLIAMS or BALLY trademark for which the Software is intended ("Pinball Games"). To do this, you are permitted to transfer the Software into a Flash ROM device in the Pinball Game. Other than the copy of the Software installed for you during this process, one (1) archival copy thereof, and the Flash ROM copies for installation into the Pinball Games, you may make no copies of the Software. You may not transfer or sublicense your license rights in the Software to another party or distribute copies of the Software, except that you may install Flash ROM copies of the Software into Pinball Games owned by others as part of servicing such Pinball Games, provided the owners of the Pinball Games read and agree to accept the terms and conditions of this License Agreement and provided you do not charge an additional fee for the provision of the Flash ROM copy of the Software. Under no circumstances may you sell copies of the Software, including Flash ROM copies. You may not publish the Software.2. Restrictions. 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Price: 17 USD
Location: Wilkes-Barre, Pennsylvania
End Time: 2024-09-23T01:41:14.000Z
Shipping Cost: 5 USD
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Item Specifics
Restocking Fee: No
Return shipping will be paid by: Seller
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money back or replacement (buyer's choice)
Brand: Bally
System Type: WPC / WPC-95
Original/Reproduction: Genuine Replacement Part